Moonray: Battle Lands

Audio producer, sound designer, technical sound designer, audio developer, music composer · 2021 — 2025

Responsibilities & Contributions

  • Full-cycle sound design for all in-game elements: Created every sound from scratch. Performed and recorded custom foley, processed layers, and designed audio tailored to the game’s sci-fi aesthetic.
  • Implementation using Wwise and Unreal Engine 5: Integrated sound assets through Wwise, UE5 Blueprint (and Niagara), ensuring responsive and performant playback in-game.
  • Blueprint-based audio system design: Designed, developed, and maintained complex audio systems in Blueprints.
  • Voiceover coordination: Collaborated with voice actors; handled announcer editing, processing, and in-engine implementation to maintain tone and clarity.
  • Interactive mixing: Balanced dynamic real-time mixes, ensuring clear separation of layers and emotional pacing through intelligent use of volume automation, filters, and ducking.
  • Music composition: Composed original interactive combat tracks, menu theme, and musical emotes.
  • Marketing: Music composition and sound design for character reveal videos and comic-book video stories (excluding trailers).
  • Platform-specific optimization: Tuned audio assets and systems for PC, Android, and PlayStation 5, focusing on memory usage, CPU load, and perceived quality under hardware constraints.

Videos